Assassin’s Creed: Brotherhood’s Full Synch Challenges Are Evil.

I’m going to be honest here and say that I really admire what they at Ubisoft have put into Assassin’s Creed: Brotherhood. The gameplay is great, the fight control is great, and the music is driving when it needs to be, and subtly beautiful when Ezio is exploring Roma and not being chased or fighting. There is only one gripe I have. They could have done away with the full synchronization challenges. I can’t stress enough how annoying those are. Achievements are a waste of time to get. When I am finished with a game, I am finished with it, unless it is a game where you can go back and completely alter the way you play the game, such as changing your character class in Oblivion, or Fallout 3. The Full Synchronization challenges range from easy and obvious, to hard and extremely frustrating. The most frustrating challenges fall in the realm of not letting yourself take any damage. This applies even doubly so when the same challenge is still active after a cutscene that leads directly into a section of gameplay where just about every enemy character is on your ass. Or where you get attacked in less than three seconds. It’s bullshit.

Ubisoft could have either:

  1. Not implemented Full Synchronization Challenges (or only implemented them for storyline missions).
  2. Coded the game so that when you press ‘Restart Memory’ in frustration after failing a Full Synchronization challenge, you don’t warp back to the beginning of the memory.

And recently I did just that, thinking that the game would have saved me to a checkpoint after the cutscene. Nope. I pressed ‘Restart Memory’ and there I was, back at the beginning of the already difficult mission. Instead of wading through the mission again, because I am above doing that, I turned off the system and let my brother take over the PS3. I figured if I can’t complete Full Synch challenge with a modicum of ease, then I’ll just look up the game synopsis and ruin the ending of the game so I won’t have the desire to play it again.

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